![]() ![]() Supporting oneself wastes AP? I mean, I'd consider Necro 4-6 and Living armor supporting oneself, and that costs no AP whatsoever. You are in the same camp as "you don't need Con, just use scrolls and potions" Why do you think Con stayed in the game as is? Because using items wastes AP, and so stays relatively balanced. I have heard you say this again and again, and you are numerically wrong. A character having to support themselves entirely is wasting SO MUCH AP. Originally posted by Haddon:I know I will get banned from here for this, but you are an idiot. So without more info, there really isn't much help to offer. However, most anything can be made to work well if built properly. ![]() All things considered, Finesse builds generally beat their strength based counterparts as well. Archers are probably the strongest class overall however, and summoners being mixed as they start off strong and fall off over time. For casters, Aero/Hydro is generally the best magic damage class to go with, Geo being next and fire being last since fire lacks any real CC effects and raw damage isn't going to get you too far without CC to back you up. Saying you have The Prince as a DPS caster means literally nothing to me as that can mean too many things to provide useful information. Focus instead on making character builds that support themselves while dishing out damage, with the ability to support each other on the side.īeyond that, I can't offer much else without specifics. They just don't work like you'd expect in this game. ![]() Generally speaking, you should never have a dedicated tank or healer. To the OP, the best teams are those that focus damage primarily while having support abilities on the side. As such, a 3/1 split is not a good choice as you have one character lacking enough damage to be useful in most cases. A necro caster or a summoner focusing primarily on blood summons would be a physical in that case, and join the 1 there for a 2/2 split. They mean 3 magic and 1 physical referring to the type of damage dealt. And it is pretty easy to get a 3 phys/1caster working, 3 caster/1 phys with either 2 of the casters having some summoner or necro, or the phys having things like sparkstriker, venom coating, ele damage on weapons, and apply on hit stuff works fantastically.įor clarification Haddon, pretty much everyone that uses the 3/1 split to describe a team doesn't mean 3 casters and one physical. 2/2 works well, but is really easy to make ineffective.ģ/1 doesn't mean 3 ONLY doing phys or ele damage a team that completely ignores the other side is missing out on so much. 4/0 means you are completely missing out on an entire type of CC and buffs/debuffs. Getting through PA as an ele team is a bit harder. Combine this with some ele damage from your physical users on their weapons, and you can easily get through all but caster MA with a phys team. Also slapping out a burn, poison and bleed on a group of enemies is fantastic. Most fights also have an enemy or 2 that are weak against 1 type or the other. ![]() Casters don't only do ele damage, Necros and Summoners deal phys damage quite easily and well. Generally this means that your player that is the 1 will be always doing the wrong type of damage compared to the rest of the team, which will make your DPS and CC much less efficient. Strongly disagree about doing 3/1 or 1/3. How do you usually like to play, very tactical with positioning and crowd control, really big damage basically assassinating enemies early on, physical powerhouses than can just stand and take the hits while smashing dudes with 2h weapons? You need a build idea to center around, and then we can help you make a sweet team. Bit there really aren't "best" builds, it is very up to your preferences. Originally posted by Haddon:Generally the best bet is to do a 1/3 or 3/1 caster/physical split. ![]()
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